package engine.display.newAttack.vo
{
	public class DamageVo
	{
		public var pos		: int;
		
		/**
		 *	伤害
		 */	
		public var damageHp: int;
		
		public var damageMp: int;
		
		/**
		 *	攻击类型 //1,普通攻击;2,暴击;3,招架4,格挡;5,闪避
		 */	
		public var result	: int;
		
		/**
		 *	死亡 
		 */	
		public var dead	: int;
		
		public var hp		: int;
		
		public var maxhp	: int;
		
		public var mp		: int;
		
		public var buffer	: String;
		
		public var bufferhp : int;
		
		public var counterattack : Boolean;
		
		public function DamageVo( damageHp : int,  damageMp : int, result : int, hp : int,
								  mp : int, targetpos : int, dead : int, buffer : String, maxhp : int, bufferhp : int )
		{
			this.damageHp	=	damageHp;
			this.damageMp	=	damageMp;
			this.result		=	result;
			this.hp			=	hp;
			this.mp			=	mp;
			this.pos		=	targetpos;
			this.dead		=	dead;
			this.buffer		=	buffer;
			this.maxhp		=	maxhp;
			this.bufferhp 	= bufferhp;
		}
	}
}